using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion
{
    public static class V2Tools
    {
        public static Vector2 XZ(Vector3 v)
        {
            throw new NotImplementedException();
        }

        public static float DeltaAngle(Vector2 dir1, Vector2 dir2)
        {
            throw new NotImplementedException();
        }

        public static float DeltaAngleXZ(Vector3 dir1, Vector3 dir2)
        {
            throw new NotImplementedException();
        }

        public static bool LineCircleIntersect(Vector2 p1, Vector2 p2, Vector2 c, float r)
        {
            throw new NotImplementedException();
        }

        public static bool RayCircleIntersect(Vector2 p1, Vector2 dir, Vector2 c, float r)
        {
            throw new NotImplementedException();
        }
    }
}